Matthew 18:15-20
A little over a week ago, the highly-anticipated video game Starfield was released. Its success is critical to both the studio that produced it and to Microsoft’s XBox platform, which needs a new high profile game. There were articles and reviews in the major newspapers, including the Washington Post and the New York Times, though I suspect many of you skipped over them. I did not. You see, I am a gamer, spelled both g-a-m-e-r and g-a-y-m-e-r.
The first personal computer I used was a friend’s Commodore 64 in the barracks while serving in the Army. The first personal computer in my home was an Apple IIc. I’ve been playing video games ever since.
The early games were on big floppy discs, the kind that were actually floppy. School kids in those days were cyber-trekking on the Oregon Trail, though we weren’t using the term cyber yet, while I was exploring the universe in Hitchhiker’s Guide, based on the Douglas Adams novels, or engaging in more earthy explorations as Leisure Suit Larry.
You don’t want to go there. Trust me.
Computer games back then were all text-based, nothing more than choose-your-own-adventure decision trees, though there might be some primitive graphics in blocky green and black. These days, my watch has more processing power than those early personal computers, and the top-tier games, on computer or console, are a whole new world, quite literally, the Wizarding World of Harry Potter or a galaxy of space colonies. The games are immersive and interactive entertainment with scripts and actors.
Folks who are not gamers often imagine that all games are first-person shooters like Call of Duty, or simulation games like Sim City, but role-playing games like Starfield are plot-driven, more like movies where you change the outcome. Some games are narratives without any violence at all, and some are immersive environments with no discernible plot.
And while snowflakes in Florida are terrified that reading a book is going to make their kid gay, one of the first important characters their kids are meeting in Starfield is a gay widower.
Today’s best role-playing games are morally complex, asking you to make tough decisions. Even in a game like Red Dead Redemption, where your character is part of a gang of outlaws, you have opportunities to do the right thing, to show compassion, and to reap the karma of your decisions.
Sometimes in role-playing games, as in real life, you are faced with a version of the Trolley Problem, a classic exercise in ethics. It comes in a number of variations, but the most common elements are this: You see a trolley coming down the track. If it continues on the current track, it will kill five people who are stuck on that track. Maybe they are tied up by some Dastardly Dan, or are stuck in a vehicle that has broken down, or are simply construction workers jackhammering away with ear plugs in and backs turned to the oncoming trolley.
But you happen to be standing next to the switch that can send the trolley to a side track, where only one person is on the track.
If you do nothing, five people die. If you take action, you will have made the decision that killed one.
There are no other choices in the exercise. This is not the Kobayashi Maru, and you are not Cadet James T. Kirk.
Continue reading “10 September 2023: Trolley Problem”