[This sermon contains spoilers for the video game Red Dead Redemption 2]
One of the ways I know that I am finally getting old is that I have never played two of the most popular video games. Minecraft has been around since 2011 and has sold 122 million copies, inspired t-shirts and toys and even books.
Fortnite is just over a year old, has over 125 million players, and earns hundreds of millions of dollars every month. It has proven so addictive that some describe it in terms usually reserved for heroin, and the National Hockey League’s Vancouver Canucks have banned it during road trips, as the young players would rather sit in their hotel rooms playing the game than bonding with teammates. Some parents have lost all control and all hope, sending their Fortnite-addicted kids into video game rehab as originally reported by Bloomberg and picked up by dozens of other news outlets.
Fortnite is, to me at least, the more problematic of these two games, and not just because it has proven so addictive. While Minecraft has some combat, it is primarily a game of creativity and crafting suitable for young players. You build and you problem-solve. Fortnite, and particularly its most popular version, while still attracting many children, is primarily a game of violence, though to be fair, not as graphic as some. There is a far less popular creative module to the game, and it is possible to form teams in Fortnite, but neither of these creative and cooperative elements is the focus of the game.
A typical round is a “battle royale,†a fight-to-the-death that starts with 100 players and ends with a single survivor, sort of a mega-Thunderdome for those familiar with the film Mad Max 2. The term “battle royale,†now widely used for this format, originated with a controversial and dystopian Japanese film centered on a death match between junior high students. The Hunger Games in American Suzanne Collins’ series of novels for young adults is a “battle royale,†though the novels themselves do not embrace this every-person-for-themselves mentality. Altruism, sacrifice, and love are the virtues celebrated, not survival and individualism.
I grew up at that moment when arcades and pizza parlors were switching from pinball machines to video games, like Asteroids, Space Invaders, and Joust. Too late for the Baby Boom and too early for Gen X, I was a young adult as we started playing games on early personal computers. I remember how cool it was when a friend in the barracks got a Commodore 64. Like most folks, I have a certain nostalgia for that period in my life, the reason I love the award-winning novel “Ready Player One†by Ernest Cline, an online techno-future in a virtual world filled with nostalgia for ’80’s pop culture, though the movie was sort of meh, to use a term from the internet.
Today’s young parents all grew up with video games. Many played them. Many still do. Continue reading “Notorious RPG: December 16, 2018”